In which I harness the power of public expectation to motivate myself to write more software posts, by loudly committing to write a series of three.
A graphics programming environment is a language or library suitable for drawing pretty patterns. In this series I’m interested in raster drawing environments, in which you can directly manipulate pixels rather than using higher level constructs like HTML or SVG. I intend to implement the same app in several different environments and compare the results.
Continue reading Bernie’s Big Web Graphics Programming Environment Shootout